In addition to 'changing' the recipes, we can create 'new recipes' even for an item that already has one, or even create recipes for items that we will invent. If you want to finalize your mod, you should edit the info.json file for mod informations: 'name': 'YouModRecipe', mod will be the Folder Name. Open up the 'mods' folder and create a new file. Call this what ever your mod is called. Now open it up and create another folder called 'data'. Then create a text file called 'manifest.txt'. You need to add a picture to this file called 'thumbnail.png'. I like to add just any picture for a temp thumbnail. May 08, 2020 Skyrim Creation Kit is the tool that Bethesda used to create Skyrim. It is also used by modders who make all the wonderful mods that we all love to use. Mods add so much to the existing game—they allow us to explore new lands, wear new clothing, wield new weapons, etc. They also fix bugs and enhance or completely overhaul gameplay elements. Find a place to work on your computer, like your desktop. Create a new folder and call it whatever you want. Go into that folder. Make a few more folders inside the one you just made: bin, mods, config. Decide what version of Minecraft you want to make your pack for, and download the Minecraft Forge Universal Jar. You will probably want to. More specifically, this mod. The Map Editor mod is what many modders use to alter or add to the existing GTA V world. It is the simplest form of modding, though with enough patience and skill, you can use it to make wacky shit like Planet Chimp.
In this section I teach you some basic knowledge you should have, if you want to learn how to build a Box Mod.
An electric cigarette is made of two main parts. You have the atomizer which is needed to create the vapor and you have the mod which contains the battery as well as the electronics (depending on the type of mod).
The Atomizer usually consists of a coil stuffed with cotton. The cotton is soaked with liquid. Once voltage is applied to the coil, it heats up and vaporizes the liquid in order to create the vape. You can either buy prebuild coils or buy just the wire and make your own coils. On this page though we are going to focus on the other half of the electric cigarette, the mod.
The mod houses the battery and according to the type of the mod sometimes even some electronics. The first step before you can start building your own mod would be to ask yourself what kind of mod you want to build. You can split it up into the following categories.
Regulated Mods
They contain a chip with some safety features and furthermore they let you adjust the power by pressing a button or turning a knob. Often they also have a screen to display the power, battery life and more. There are different kinds of chips, but in most cases you do not have to worry too much about that, since they do all the control on the chip. Some Chips work with just one battery, while others (especially ones that can output a high power) need a higher voltage and therefor you need to use multiple batteries in series to increase the voltage (more about this topic down below)
Unreglulated Mods
Mechanical mods
The circuit in such a mod is closed all mechanically, for example with copper plates that touch each other. They usually are shaped like a tube (tube mod) or like a box (box mod). The power output of your electric cigarette is determined by the voltage of the battery (usually 4.2V when fully charged) and the resistance of your coil (the lower the resistance, the higher the current and therefore more power). See below for more information how to calculate the power of your e-cigarette.
Semi-Mechanical mods
They are similar to mechanical mods in terms of the fact that the power is determined by the resistance of the coil. But in contrast they do not use copper contacts or similar, you can use pretty much any switch you want. Unfortunately most switches can’t handle the high current the batteries can provide, therefor you need a MOSFET which basically is a Transistor, which again is similar to a relay. If you are not familiar with the functionality of either of this components, all of them use a weak signal to control higher current or voltage. Simplified: you use a weak, harmless signal to switch a higher voltage or current. Additionally you can also add a switch in series to the button to completely turn off the mod. The schematics for a semi-mechanical mod can be found at the end of this page.
What kind of mod do you want to build? If you want to adjust the power with a chip, you have to build a regulated mod. Otherwise it is up to you whether you build a mechanical or semi-mechanical mod. If you use a Semi-Mechanical or purely mechanical mod, you need to make sure that the battery voltage does not drop below 3V (better 3.5V). Since there is no battery protection in such a mod, you could discharge the battery all the way down, which can destroy the battery. Once the battery voltage drops, you will notice a decrease in power. After some time you should be able to tell when the battery is empty and you need to recharge it.
The most common sized batteries are 18650s (18mm wide and 65mm high). There are also smaller (18350) and bigger (20700, 21700, 26650 etc.) sizes available, but they are not as common.
How much power do you need? If 75W or a bit more is enough for you, you are fine by using just one high drain 18650 battery (e.g. Sony VTC5—- link amazon). If you need even more power, you should either use a bigger form factor (20700, 21700 or 26650) or use multiple batteries. More about using multiple batteries in the next section.
In addition to these cylindrical shaped, removable batteries, there are also LiPo-Batteries available which can handle even more power, but are a bit more difficult and dangerous to handle and therefor I would not recommend them to a beginner.
If you decide to use more than one battery, you have multiple options to wire them:
- In Parallel: In this case the battery voltage stays the same, but the load splits to both batteries, which allows you to use a coil with lower resistance and therefor have
- In Series: In this case the voltage of both batteries together doubles. By doubling the voltage, the output power will quadruple if you use the same resistance of the coil.
To calculate the power we need some basic knowledge about physics, but don’t be afraid, these formulas are not that complex. If you do now want to do the math yourself, there is also a calculator at the end of this page, but I would recommend to at least read the section about how all these units go together.
U (Voltage)
R (Resistance)
I (Current)
P (Power)
U = R * I -> I = U/R -> R = U/I
These formula are important to find out how high the current will be. You have to make sure this is within the limits of your battery (e.g. 30A for the Sony VTC5)
A fully charged battery has a voltage of 4.2V. If your battery allows a maximum current of 30A we come to following conclusion: R = 4.2V/30A = 0.14Ω
The lowest resistance your coil should be, to be safe in this case is 0.14Ω
Now the next formula we will need: P = U * I -> P = U/R²
A resistance of 0.14Ω with a fully charged battery at 4.2V results in a (theoretical) power of 4.2V / (0.14Ω)²= 126W. (In reality it will be lower, since the voltage sags under loader)
If you use two batteries in parallel you will still have the same power, but you could use an even lower resistance to achieve a higher output power.
If you would use the same coil with 0.14Ω but double the voltage to 8.4V by connecting two batteries in series, the output power would quadruple!
P = 8.4V / (0.14Ω)²
This would be 504W! The battery would not be able to output such a high power and this would not be safe at all. So make sure to use a much higher resistance when you use batteries in series.
To make the calculation a bit easier you can also use this calculator to do the math for you:
Ohm’s Law Calculator |
You made it all the way down here on this page? Seems like you are really interested in making your own mod. Check out my free build plans to get some inspiration, how your first mod could look like:
If you've always wanted to make a MOD, but did not know where to start, edit this mod to create different recipes for the manufacture of your items.
This is a basic tutorial on modifying the game. Over time you will find that there are more practical ways that will not conflict with other mods.
1 . Download Notepad++: (or similar)
https://notepad-plus-plus.org/download/
2 . Download this mod (YouModRecipe_0.0.1.zip) and extract to your Factorio mod folder (factorio/mods - if you download it from site) or (%appdata%/factorio/mods - if you using Steam) - I advise you to download the last version and extract to a simple folder in your computer (site https://factorio.com/download). The game opens and closes faster off Steam.
The mod will appear like this on your Mod Folder:
3 . Enter in the folder /mods/YouModRecipe_0.0.1/prototypes/
You have all of these files to edit. They all have recipes of how they will be made within the game. Let's, for example, change the Inserter recipe
4 . Select all of your files and click Edit with Notepad++
5 . Press Ctrl+F and search for name = 'inserter' clicking on 'Find All in All Opened Documents'. You can browse the several items in the files and modify as you wish.
6 . Double Click in ther result:
7 . Now you have the recipe:
(if you wanna hide this recipe, you can add a line like this - hidden = true, - it will not appear in the game)
8 . Let's change one ingredient. Let's change electronic-circuit for burner-inserter.
9 . Now save the changes and run the game... The new recipe will be in the game:
Now you just have to imagine and study the changes in recipes you want. You can use more raw materials, make all most expensive, cheaper, use more stone or less iron ... This is how you begin to understand how the game works. In addition to 'changing' the recipes, we can create 'new recipes' even for an item that already has one, or even create recipes for items that we will invent.
10 . If you want to finalize your mod, you should edit the info.json file for mod informations:
{
'name': 'YouModRecipe', <-- Name of the mod will be the Folder Name
'version': '0.0.1', <-- with this version
'title': 'YouMod Recipe - Tutorial and Example how to mod Recipes',
'author': 'YourName',
'factorio_version': '0.16',
'description': 'Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes.'
}
11 . Compact the folder in .zip
This tutorial was this first step for modding, depending on the acceptance of this tutorial I intend to always publish basic tutorials on how to mod with items, change images in the game, create a new item, mod with entities, modify features, data.lua file, control.lua , etc...
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Sorry for my English, I'm using google translate
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Thanks, and leave your suggestion.